Moon Sweepers Achievements Guide: All 33 and Fastest Order
A tracker-by-tracker breakdown of the 33 Steam achievements, the hidden conveyor challenge, and an efficiency order that stops you grinding one counter at a time.
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Achievements are confirmed. The names are transcribed.
Steam achievements are confirmed on the store page. The game does not publish a list outside the client, and no official checklist exists, so the names below come from third-party write-ups published after the October 23, 2026 launch. Two independent outlets print an identical 33-item list with identical thresholds, which is the best corroboration available — but treat the in-game achievement panel as authoritative if a name differs on your build. The categories, counts, and thresholds are consistent enough to plan around.
Six Trackers, Thirty-Three Achievements
Every achievement in the game watches one of six counters. Knowing which counter you are feeding is most of the strategy, because most of them advance at the same time whether you think about them or not.
| Tracker | Count | What moves it | Longest milestone |
|---|---|---|---|
| One-time actions | 10 | Specific first-time events | Conveyor loop (hidden) |
| Dust collected | 4 | Kilograms swept into your container | 10,000 kg |
| Regions and sections | 4 | Map completion units | 10,000 sections |
| Depot and launches | 4 | Deposit and launch counts | 10,000 deposits |
| Money | 7 | Lifetime earned and spent | $1,000,000 each way |
| Moon coverage | 4 | Percentage of the surface cleaned | 100% |
The one-time actions are the achievements people actually miss, because they require a specific act rather than more of the same work. The rest are thresholds on counters you cannot avoid.
The Ten One-Time Actions
These fire once and never again. Two of them need gear, one needs automation, and one needs another human being.
| Achievement | Requirement | When it fires |
|---|---|---|
| One Small Sweep | Clean your first patch of dust | Minutes into the game |
| Dust Delivery | Deposit dust at the depot once | First sale |
| Return to Sender | Launch a full container | First full load |
| Get A Better Brush | Upgrade a brush once | First tool purchase |
| That's Going to Take a While | Fully clean your first region | End of your first complete region |
| Moon Improvement Project | Place your first structure | First build |
| Finally, Wheels | Clean dust while driving | First vehicle session |
| Let the Belt Do It | Move dust along a conveyor | First conveyor run |
| It'll Get There Eventually | Send dust around a closed loop | Hidden, see below |
| OH You Have Friends? | Start a game with at least one friend | Any co-op session |
Four of these — vehicle, conveyor, loop, and friend — are the ones players reach the late game without, and the multiplayer guide covers the lobby setup the last one needs. If you are chasing completion, treat them as a checklist rather than a hope; the friend requirement is the only achievement a solo player cannot earn alone, as the solo comparison explains.
The Hidden Achievement: It'll Get There Eventually
The requirement is a closed circuit, not a delivery. Moving dust toward a depot on a single belt line does not count, and that is the mistake most players make.
The reliable method:
- Progress until conveyor belts are available to build.
- Find or clear a flat area with room for a small rectangle.
- Lay belts in a square, making sure the last segment connects back to the first.
- Feed a capsule into the loop.
- Watch it travel the full circuit without exiting toward a depot.
Test on a small loop. A four-belt square is easy to inspect; a factory-scale line is not, and a single misaligned joint stops the whole thing silently. This is the same failure mode as a stalled production line — belts must snap exactly to their ports, and a partially connected junction transfers nothing.
Efficiency Order
The rule that saves the most time: do not grind one counter at a time. A single sweeping session advances dust collected, sections cleaned, and Moon coverage simultaneously. A single sale run advances deposits, launches, and lifetime earnings. Stack work and the achievements arrive together.
| Phase | Do this | What it clears |
|---|---|---|
| 1. First hour | Sweep, deposit, upgrade a brush, place a structure | Most one-time actions, first dust tiers |
| 2. First region | Finish a whole region instead of grazing sectors | Region achievement, section counts |
| 3. Construction | Build a belt to a depot, then a closed loop | Two conveyor achievements |
| 4. First vehicle | Clean while driving, not just while parked | Finally, Wheels |
| 5. Co-op session | Host or join once with a friend | OH You Have Friends? |
| 6. Long game | Automate, then let machines feed the counters | Dust, deposits, coverage |
Phase six is where the grind lives, and it is where automation stops being optional. The progression guide and dust farming guide both describe machines that keep cleaning sectors while you are elsewhere — which is the only realistic route to five-figure section counts without playing for months.
Where the Counters Conflict
Two pairs of counters pull in opposite directions, so decide which you care about before optimizing.
Deposit count versus income. The deposit chain runs to 10,000 deposits. Small, frequent drops inflate that counter, while batched launches maximize money per trip. You cannot maximize both: if the deposit achievements are your goal, make partial drops deliberately.
Earning versus spending. Lifetime earnings and lifetime spending are tracked separately, and the spend chain requires the money actually leave your balance. Reaching $1,000,000 earned does not give you $1,000,000 spent. Plan a deliberate spend-down — tools, vehicles, structures — after the earning milestone rather than hoarding for a number that no achievement rewards.
What the Global Stats Say
Valve publishes unlock percentages, and they are a useful reality check on how long this list is. A snapshot taken two days after launch:
| Milestone | Share of players |
|---|---|
| Collected 100 kg | 87.8% |
| Built a first conveyor to a depot | 75.3% |
| Collected 1,000 kg | 62.1% |
| Got a first vehicle | 57.9% |
| Played with a friend | 50.1% |
| Earned $10,000 total | 28.4% |
| Earned $100,000 total | 8.5% |
| First Moon-clean milestone | 5.0% |
| Earned $1,000,000 total | 0.4% |
This is one snapshot from one outlet, and launch-week percentages drift upward. Read it as a shape: the first hour is nearly universal, a first vehicle is a majority experience, and the top of the list is a very small club. If you have a vehicle and a belt running, you are past the median player.
One Number to Distrust
Map guides sometimes quote a total sector count in the six figures, while the achievement thresholds top out at 10,000 sections and no official source states a total. Finish regions you can see instead of planning a route around a number that no two sources agree on.
How many achievements are in Moon Sweepers?
33 on Steam, confirmed by the store page's achievement support and by the two independent lists that enumerate them. The six trackers above account for all 33.
How do I unlock It'll Get There Eventually?
Build a closed conveyor circuit and send a capsule around it. Delivering dust to a depot is a different achievement and does not count. Keep the test loop small so you can see the whole path.
Can I get all achievements without playing co-op?
No. One achievement requires starting a game with at least one friend. Everything else is reachable solo, though the largest counters assume automation.
What is the fastest route to 100%?
Stack counters instead of chasing them: sweep for dust and sections at once, sell in batches for deposits and launches, build both conveyor achievements in one session, and automate early so the long counters run while you do something else. The tool decision matrix covers which upgrades support that pace.
Related Guides
Lunar Dust Farming: Moon Sweepers Money Loop
How to farm lunar dust efficiently in Moon Sweepers: capacity math, route planning, station placement, and the automation steps that scale your income.
Moon Sweepers Beginner Guide: Your First Two Hours
A practical Moon Sweepers beginner guide: the toothbrush opening, how hex sectors and depot launches pay you, and which early upgrades are worth the dust.
Moon Sweepers Multiplayer Guide: 16-Player Co-op
How to run a 16-player Moon Sweepers crew: lobby setup, role assignments, shared upgrades, and who buys vehicles so nobody wastes dust.
Moon Sweepers Progression Guide: Upgrade Order
A stage-by-stage Moon Sweepers progression guide: personal gear, shared upgrade matrix, garage fleet, and the purchase order that avoids wasted dust.
Moon Sweepers Solo vs Co-op: Which Should You Play?
Solo or 16-player co-op in Moon Sweepers? Compare earning rates, upgrade sharing, and progression speed, plus the habits a solo sweeper needs.
Moon Sweepers Tool Tier List: A Buying Decision Matrix
Skip the fake S-tier ranking. This Moon Sweepers tool matrix sorts upgrades by benefit type: capacity, rate, access, and multipliers, with buy triggers.