Moon Sweepers Achievements Guide: All 33 and Fastest Order

A tracker-by-tracker breakdown of the 33 Steam achievements, the hidden conveyor challenge, and an efficiency order that stops you grinding one counter at a time.

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Achievements are confirmed. The names are transcribed.

Steam achievements are confirmed on the store page. The game does not publish a list outside the client, and no official checklist exists, so the names below come from third-party write-ups published after the October 23, 2026 launch. Two independent outlets print an identical 33-item list with identical thresholds, which is the best corroboration available — but treat the in-game achievement panel as authoritative if a name differs on your build. The categories, counts, and thresholds are consistent enough to plan around.

Six Trackers, Thirty-Three Achievements

Every achievement in the game watches one of six counters. Knowing which counter you are feeding is most of the strategy, because most of them advance at the same time whether you think about them or not.

TrackerCountWhat moves itLongest milestone
One-time actions10Specific first-time eventsConveyor loop (hidden)
Dust collected4Kilograms swept into your container10,000 kg
Regions and sections4Map completion units10,000 sections
Depot and launches4Deposit and launch counts10,000 deposits
Money7Lifetime earned and spent$1,000,000 each way
Moon coverage4Percentage of the surface cleaned100%

The one-time actions are the achievements people actually miss, because they require a specific act rather than more of the same work. The rest are thresholds on counters you cannot avoid.

The Ten One-Time Actions

These fire once and never again. Two of them need gear, one needs automation, and one needs another human being.

AchievementRequirementWhen it fires
One Small SweepClean your first patch of dustMinutes into the game
Dust DeliveryDeposit dust at the depot onceFirst sale
Return to SenderLaunch a full containerFirst full load
Get A Better BrushUpgrade a brush onceFirst tool purchase
That's Going to Take a WhileFully clean your first regionEnd of your first complete region
Moon Improvement ProjectPlace your first structureFirst build
Finally, WheelsClean dust while drivingFirst vehicle session
Let the Belt Do ItMove dust along a conveyorFirst conveyor run
It'll Get There EventuallySend dust around a closed loopHidden, see below
OH You Have Friends?Start a game with at least one friendAny co-op session

Four of these — vehicle, conveyor, loop, and friend — are the ones players reach the late game without, and the multiplayer guide covers the lobby setup the last one needs. If you are chasing completion, treat them as a checklist rather than a hope; the friend requirement is the only achievement a solo player cannot earn alone, as the solo comparison explains.

The Hidden Achievement: It'll Get There Eventually

The requirement is a closed circuit, not a delivery. Moving dust toward a depot on a single belt line does not count, and that is the mistake most players make.

The reliable method:

  1. Progress until conveyor belts are available to build.
  2. Find or clear a flat area with room for a small rectangle.
  3. Lay belts in a square, making sure the last segment connects back to the first.
  4. Feed a capsule into the loop.
  5. Watch it travel the full circuit without exiting toward a depot.

Test on a small loop. A four-belt square is easy to inspect; a factory-scale line is not, and a single misaligned joint stops the whole thing silently. This is the same failure mode as a stalled production line — belts must snap exactly to their ports, and a partially connected junction transfers nothing.

Efficiency Order

The rule that saves the most time: do not grind one counter at a time. A single sweeping session advances dust collected, sections cleaned, and Moon coverage simultaneously. A single sale run advances deposits, launches, and lifetime earnings. Stack work and the achievements arrive together.

PhaseDo thisWhat it clears
1. First hourSweep, deposit, upgrade a brush, place a structureMost one-time actions, first dust tiers
2. First regionFinish a whole region instead of grazing sectorsRegion achievement, section counts
3. ConstructionBuild a belt to a depot, then a closed loopTwo conveyor achievements
4. First vehicleClean while driving, not just while parkedFinally, Wheels
5. Co-op sessionHost or join once with a friendOH You Have Friends?
6. Long gameAutomate, then let machines feed the countersDust, deposits, coverage

Phase six is where the grind lives, and it is where automation stops being optional. The progression guide and dust farming guide both describe machines that keep cleaning sectors while you are elsewhere — which is the only realistic route to five-figure section counts without playing for months.

Where the Counters Conflict

Two pairs of counters pull in opposite directions, so decide which you care about before optimizing.

Deposit count versus income. The deposit chain runs to 10,000 deposits. Small, frequent drops inflate that counter, while batched launches maximize money per trip. You cannot maximize both: if the deposit achievements are your goal, make partial drops deliberately.

Earning versus spending. Lifetime earnings and lifetime spending are tracked separately, and the spend chain requires the money actually leave your balance. Reaching $1,000,000 earned does not give you $1,000,000 spent. Plan a deliberate spend-down — tools, vehicles, structures — after the earning milestone rather than hoarding for a number that no achievement rewards.

What the Global Stats Say

Valve publishes unlock percentages, and they are a useful reality check on how long this list is. A snapshot taken two days after launch:

MilestoneShare of players
Collected 100 kg87.8%
Built a first conveyor to a depot75.3%
Collected 1,000 kg62.1%
Got a first vehicle57.9%
Played with a friend50.1%
Earned $10,000 total28.4%
Earned $100,000 total8.5%
First Moon-clean milestone5.0%
Earned $1,000,000 total0.4%

This is one snapshot from one outlet, and launch-week percentages drift upward. Read it as a shape: the first hour is nearly universal, a first vehicle is a majority experience, and the top of the list is a very small club. If you have a vehicle and a belt running, you are past the median player.

One Number to Distrust

Map guides sometimes quote a total sector count in the six figures, while the achievement thresholds top out at 10,000 sections and no official source states a total. Finish regions you can see instead of planning a route around a number that no two sources agree on.

How many achievements are in Moon Sweepers?

33 on Steam, confirmed by the store page's achievement support and by the two independent lists that enumerate them. The six trackers above account for all 33.

How do I unlock It'll Get There Eventually?

Build a closed conveyor circuit and send a capsule around it. Delivering dust to a depot is a different achievement and does not count. Keep the test loop small so you can see the whole path.

Can I get all achievements without playing co-op?

No. One achievement requires starting a game with at least one friend. Everything else is reachable solo, though the largest counters assume automation.

What is the fastest route to 100%?

Stack counters instead of chasing them: sweep for dust and sections at once, sell in batches for deposits and launches, build both conveyor achievements in one session, and automate early so the long counters run while you do something else. The tool decision matrix covers which upgrades support that pace.

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