Moon Sweepers Tools and Upgrades: Full Reference
A source-labeled reference for handheld tools, suit equipment, and upgrade matrix categories, plus how to confirm prices in your own build.
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One tool is officially named. The rest are reported.
The Steam page names exactly one tool — the toothbrush you start with — and otherwise speaks in categories: better tools, more carrying capacity, suit gear, cleaning vehicles. Every specific tier name and price below comes from third-party guides published in the first days after the October 23, 2026 launch, and those guides contradict each other in places. Each row is labeled with how many independent sources agree, so you can weigh it yourself.
The Tool Ladder
Progression in Moon Sweepers runs along one obvious axis: sweep width and container capacity. Each tier widens your cleaning strip and holds more dust, which shortens both the cleaning and the walking halves of the loop. The dust farming guide explains why capacity matters more than width early.
| Tool | Reported cost | Reported gain | Source strength |
|---|---|---|---|
| Toothbrush | Free (starting tool) | Baseline | Confirmed — store page |
| Hand Brush | $10 | Small width and capacity bump | Single source |
| Household Broom | $25 | Roughly 3× capacity, wider sweep | Three sources agree |
| Wide Broom | $75 | Wider still, double the household capacity | Three sources agree |
| Extra Wide Broom | $150 | Near-doubles the wide broom's width | Single source |
| Wide Heads (matrix) | $40 at level 1 | Adds a few percent cleaning width to hand tools | Single source |
Two things stand out. The price steps are not linear — the jump from $25 to $75 buys far more than the jump from $75 to $150, which is why most guides tell you to stop at the wide broom if a vehicle is close. And the ladder ends where vehicles begin; no hand tool competes with a motorized cleaner.
If a build shows different numbers, trust the build: DragDrop Games keeps patching balance, and the progression guide is written to survive that.
Suit Gear and the Tool Belt
Handheld tools are only half of the personal loadout. The other half is what keeps you alive and mobile on the surface, and it is sold at the same terminal.
| Item | Reported cost | Effect | Source strength |
|---|---|---|---|
| Tool Belt slot 2 | $15 | Extra tool slot | Single source |
| Tool Belt slot 3 | $30 | Another slot, six total | Single source |
| Gravity Boots | $250 | Toggle earth-like gravity | Single source |
| Forward Jetpack | $300 | Forward burst while airborne | Single source |
| Night Vision Goggles | $350 | See clearly during lunar night | Two sources agree |
The belt is the underrated purchase. Every extra slot is one more tool you do not walk back for, and walking is the tax this game charges for everything. If you routinely abandon a sector because you brought the wrong tool, buy slots before you buy another tool.
Night vision gets flagged by nearly every early guide as a quality-of-life purchase that quietly changes your working hours. Whether it is strictly necessary depends on how your build handles the day-night cycle, but it is the one suit item with more than one source behind it.
Caveat on suit gear
Gravity Boots, the Forward Jetpack, and the tool belt prices come from a single early guide. They are plausible and internally consistent, but they have not been corroborated. The night vision price is repeated in two guides and is more likely to survive a patch.
The Upgrade Matrix
The matrix is the second upgrade system, and it works differently: instead of selling you new equipment, it improves equipment you already own and applies bonuses that affect the whole operation.
Community guides describe five categories. The exact labels vary between write-ups — some list containers, cleaning, suit, logistics, and economy; others list brooms, cleaning, suit, economy, and logistics — but the shape is consistent:
| Category (reported) | What it affects | Worth buying early? |
|---|---|---|
| Cleaning width | Radius of handheld tools | Yes, once you have a good tool |
| Containers | Carry capacity multipliers | Yes, the safest early pick |
| Suit | Environmental resilience | Situational |
| Economy | Payout per sale, region bonuses | Yes — multiplies everything |
| Logistics | Transfer and delivery speed | Later, once volume exists |
The pattern is the same one that governs everything else in the game: buy the multiplier that applies to work you are already doing at volume. An economy upgrade on a trickle of sales does almost nothing; the same upgrade on a functioning base is the best purchase available.
Reportedly, matrix upgrades are shared across a co-op crew through the host's matrix, which makes them a group purchase rather than a personal one. If you are running a large lobby, read the multiplayer guide before anyone spends on the matrix independently.
What Is Not on This Page
No complete tool list exists in public sources yet. The game is five days old, the store page never enumerates gear, and every guide currently indexed was written from launch-week play. That means:
- Late-game tools may be missing entirely. If a tier above the wide broom exists, no source we can verify has documented it.
- Prices may already be stale. Balance patches move costs, and none of the third-party numbers carry a patch version. If long sessions are stuttering instead, that is a hardware question, not a tool question.
- Names may be paraphrased. Different guides call the same tier by different names, which is a strong hint that some are describing mechanics rather than reading them off a menu.
We would rather publish a short, labeled table than a long, confident one that turns out to be invented. This page will be revised as more players confirm values.
How to Confirm Anything Here in Two Minutes
You do not need to trust this page. The game tells you everything:
- Visit the supply terminal at any station and read the price and stat delta directly. That number is authoritative for your build.
- Compare the delta, not the cost. A $75 tool that adds 40% width beats a $40 tool that adds 8%, regardless of what any guide says about value.
- Divide by the bottleneck. If your problem is overflow, capacity per dollar is the only metric. If your problem is trip length, look at anything that reduces travel.
- Check your patch version before comparing notes with a friend. Different versions, different numbers.
That method survives every balance patch, which is more than can be said for any published price table — including this one.
What is the best first tool upgrade?
The first broom tier above the toothbrush, whatever it is called on your build. The exact name varies between sources, but every guide agrees the first purchase should be the cheapest tier that meaningfully widens your sweep and expands capacity.
Is the Wide Broom worth it if I am saving for a vehicle?
Usually not. It is a strong tool, but it delays the garage, and the garage gates the entire vehicle track. Buy it only if you expect a long stretch of hand cleaning before your first motorized cleaner.
Do tool upgrades carry over to co-op teammates?
Personal tools reportedly stay personal. Shared bonuses run through the host's upgrade matrix. Do not assume a crewmate's broom purchase helps you, and do not assume your matrix purchase is wasted on them.
Why does this page not list every tool?
Because no verified list exists. The store page names only the toothbrush, and the remaining names come from launch-week third-party guides that disagree. Publishing a complete ladder would mean inventing entries, and this wiki does not do that.
Where do vehicles fit in the upgrade order?
After the garage, and after you have stopped buying hand tools. The vehicles reference covers fleet composition; the short version is that mobility replaces the entire tool ladder rather than extending it.
Related Guides
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Moon Sweepers Vehicles: What We Can Confirm
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