Moon Sweepers Vehicle Costs and Payback: What Each Tier Buys
The cross-checked vehicle price ladder, the cost per kilogram and per centimeter behind each tier, the hidden entry costs, and a measured payback method that does not rely on invented hours.
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Prices are cross-checked. Payback times are not published anywhere.
Five vehicle prices appear consistently across three independent launch-week guides, and the $200 garage appears in almost every write-up. What does not exist is a reliable "pays for itself in X hours" figure: it depends on density, sale price, base throughput, and session length. This page gives labeled prices and a payback method you can run in one session. Anything above these five machines is undocumented — see the fleet reference.
The Price Ladder
Every number is from third-party guides rather than the store page, but the five prices agree across three sources, which is the strongest evidence available five days after launch.
| Vehicle | Price | Reported width | Reported hopper | Role |
|---|---|---|---|---|
| Push Sweeper | $300 | 1.35 m | 100 kg | First motorized cleaner |
| Ride-on Sweeper | $1,000 | 1.98 m | 500 kg | Regional workhorse |
| Crew Transport Van | $2,000 | None | None | Moves up to 8 players |
| Lunar Sweeper | $2,500 | 2.8 m | 1,200 kg | Heavy clearing |
| Mega Vacuum Rover | $6,000 | 3.7–4.0 m | 3,000 kg | Production feed |
Two caveats. The Mega's width is reported as 3.7 m by one source and 4.0 m by another — close enough to plan around, not to quote. And one guide lists the top tier at $15,000; three say $6,000, which is the figure used here.
The Crew Transport Van is not a cleaning vehicle: it seats eight and carries no dust, which makes it a logistics purchase priced like a mid-tier cleaner. See the vehicle role plan.
What Each Price Step Actually Buys
Sticker price tells you what you pay; cost per kilogram tells you what you get.
| Vehicle | Cost per kg of hopper | Cost per cm of width | Hopper vs. previous |
|---|---|---|---|
| Push Sweeper | $3.00 | $2.22 | — |
| Ride-on Sweeper | $2.00 | $5.05 | 5.0× |
| Lunar Sweeper | $2.08 | $8.93 | 2.4× |
| Mega Vacuum Rover | $2.00 | $16.22 | 2.5× |
Three things fall out of that arithmetic:
- The Ride-on is the efficiency knee. Best cost per kilogram, and five times the hopper of the entry machine for 3.3 times the price.
- The Lunar is a width purchase, not a capacity purchase. Its hopper costs about the same per kilogram as the Ride-on's, so the extra $1,500 buys a 41% wider strip. Good in open crater floors, poor in tight hexes.
- The Mega's width is the most expensive in the game. At roughly $16 per centimeter it is not a precision tool. You park it in a dense field and let it eat, which is how the upgrade guide describes its role.
One cheap hopper is 100 kg; the Extra Wide Broom carries 12 kg. A single Push Sweeper load replaces more than eight broom loads.
The Costs That Are Not on the Sticker
| Cost | Reported amount | Why it is mandatory |
|---|---|---|
| Building Tool | $50 | Unlocks construction, including the garage |
| Garage | $200 | The purchase and tuning terminal |
| Vehicle | $300 and up | The machine itself |
| Components | Varies, can rival the vehicle | Hopper and motor upgrades are separate |
| Unload route | Depots, belts, catchers | A full hopper with nowhere to go earns nothing |
| Power, if the base processes | 10–18 kW per machine | The vehicle feeds a line that must keep up |
So the honest entry price for "I own a vehicle" is about $500, not $300. That is what the progression guide budgets for, and the number to hold when a guide calls a Push Sweeper cheap.
The unload route is the cost people skip. A vehicle that fills in four minutes and then waits at a depot with no conveyor is a $300 storage bin. Walk the route with a full load in mind: where does the hopper empty, and does that path survive a second vehicle?
How to Estimate Payback Without Inventing Hours
The only payback figure that means anything is the one you measure; it bakes in density, price, and base. It takes about forty minutes.
- Measure your baseline. Work 20 minutes the way you work now and note credits banked. Call it C0.
- Buy the vehicle and fix the unload route. Do not measure until a full hopper can be emptied and sold.
- Measure again on comparable ground, same duration and similar density. Call it C1.
- Take the increment. Increment = C1 − C0. You were already earning C0 on foot.
- Divide. Hours to payback = price ÷ increment per hour.
If the increment is zero or negative, the vehicle is not your bottleneck, and no amount of driving fixes that. The dust farming guide uses the same incremental logic for tools.
| Price | At +$50/hr | At +$100/hr | At +$200/hr | At +$400/hr |
|---|---|---|---|---|
| $300 | 6.0 h | 3.0 h | 1.5 h | 0.8 h |
| $1,000 | 20.0 h | 10.0 h | 5.0 h | 2.5 h |
| $2,500 | 50.0 h | 25.0 h | 12.5 h | 6.3 h |
| $6,000 | 120.0 h | 60.0 h | 30.0 h | 15.0 h |
Those are arithmetic, not measurements. The same $1,000 machine is a three-hour or a twenty-hour purchase depending on a number only your save can produce.
Why "It Pays for Itself" Is Usually False
A vehicle does not create dust. It moves labor, which caps the return:
- Your base is a ceiling. If storage or launching limits throughput, a faster collector reaches the ceiling and idles.
- Your session length is a ceiling. A $6,000 machine recovered over sixty hours is a different purchase than one recovered over six.
- Your route is a multiplier. A tuned vehicle on a five-minute round trip loses to a stock vehicle on a two-minute one. Moving the depot is often cheaper — see the depot placement score.
There is no documented resale either. Vehicles recall between garages, so they are not lost, but no refund path exists. Treat the price as sunk when you confirm it.
Skip, Stretch, or Buy
| Your situation | Decision |
|---|---|
| Still finishing hexes within a two-minute walk | Skip; buy tools and capacity |
| Have $500 and no garage | Buy the Push Sweeper package |
| Push hopper empties before a sector is half done | Stretch to the Ride-on |
| You avoid crater rims for terrain reasons | Stretch, and test handling first |
| Two players are waiting on one machine | Second vehicle, not a bigger one |
| Base starves for input | Lunar or Mega, after the belt can absorb it |
| Eight or more players with no transport | Crew Van before a second cleaner |
How much does the first vehicle really cost?
About $500: roughly $200 for the garage, $300 for the Push Sweeper, and $50 for the Building Tool if construction is locked. Guides quoting only $300 are quoting half the bill.
Which vehicle has the best value?
By cost per kilogram of hopper, the Ride-on Sweeper at roughly $2.00 per kg, tied with the Mega Vacuum Rover but at one-sixth the entry price. By cost per centimeter of width, the Push Sweeper wins because it is cheap.
Is the Mega Vacuum Rover worth $6,000?
Only if your base can absorb 3,000 kg loads and your route does not waste them. It has the same cost per kilogram as the Ride-on, so the premium buys width and absolute capacity rather than efficiency. Buy it to feed a production line, not to clean a neighborhood.
Why will nobody publish a payback time?
Because the result depends on density, sale price, base throughput, and session length. A published number would describe one save and be wrong for everyone else. The method above takes forty minutes and is right for yours.
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